Post by Xaimara on May 25, 2003 15:42:33 GMT -4
The latest edition of the Rockman/MegaMan X series takes the game into 3D.
The Rockman/MegaMan series has seen many offshoots over the years, and one of the most popular has been the slightly edgier Rockman/MegaMan X series. X7 is coming to the PlayStation 2 this year, and it's very different than any of the previous X games.
Rockman/MegaMan X7 takes place from a few different perspectives. You'll have standard 2D side-scrolling, behind-the-back corridor running, and slightly more open 3D movement, similar to what was seen in the Rockman Dash/MegaMan Legends series. With this mish-mash of different perspectives, you wouldn't expect the different methods to come together very well, but so far, it seems to work pretty well.
You'll have three characters to choose from in X7. You start the game as the new character, Axl. Axl has a standard shot and dash, as well as a copy shot. When you eliminate a compatible foe with the copy shot, a bit of robot DNA is dropped. Picking that up turns Axl into that robot for a short period of time, giving you access to all sorts of new powers. Rockman/MegaMan does what you would expect Rockman/MegaMan to do, from the standard buster shot to the charged up buster shot. Zero is armed with his sword, and you can use it to bat projectiles back at your enemies. Graphically, X7's polygons take on a sharp, cel-shaded look, and the animation is pretty nicely done.
Rockman X7/MegaMan X7 is scheduled for release this fall.
Mega man hasn't really had a good game in a long time. I hope this one does better than the rest. Is it just me or do I just like blue characters? *Sonic & Rockman*
The Rockman/MegaMan series has seen many offshoots over the years, and one of the most popular has been the slightly edgier Rockman/MegaMan X series. X7 is coming to the PlayStation 2 this year, and it's very different than any of the previous X games.
Rockman/MegaMan X7 takes place from a few different perspectives. You'll have standard 2D side-scrolling, behind-the-back corridor running, and slightly more open 3D movement, similar to what was seen in the Rockman Dash/MegaMan Legends series. With this mish-mash of different perspectives, you wouldn't expect the different methods to come together very well, but so far, it seems to work pretty well.
You'll have three characters to choose from in X7. You start the game as the new character, Axl. Axl has a standard shot and dash, as well as a copy shot. When you eliminate a compatible foe with the copy shot, a bit of robot DNA is dropped. Picking that up turns Axl into that robot for a short period of time, giving you access to all sorts of new powers. Rockman/MegaMan does what you would expect Rockman/MegaMan to do, from the standard buster shot to the charged up buster shot. Zero is armed with his sword, and you can use it to bat projectiles back at your enemies. Graphically, X7's polygons take on a sharp, cel-shaded look, and the animation is pretty nicely done.
Rockman X7/MegaMan X7 is scheduled for release this fall.
Mega man hasn't really had a good game in a long time. I hope this one does better than the rest. Is it just me or do I just like blue characters? *Sonic & Rockman*